A missing mod shouldn't be removed from the list, but downloaded when you launch singleplayer instead, since sometimes you have to clear your mod folder (assuming you're connected to the internet). ![]() If possible, mods should be unloaded when you leave the server/singleplayer/editor.Ī possible way to deal with singleplayer is just a list of all installed mods with checkmarks, per-save, so you can enable and disable mods and it's linked to the save. Since assets can be loaded at runtime (which we see when you join a server and download the mod for the first time), I don't really see any problems with doing this. Mods (except localization mods) could be loaded when you join a server.įor singleplayer a more reliable way to select which mods load would be good. Since all assets in all enabled mods are loaded on startup, asset conflicts are very common. On a related note, mod loading in general feels like it could be reworked some. ![]() You can test this by deleting them all and verifying your game.Īppworkshop_304930.acf file (renamed to. For me they don't redownload on startup but verifying brings them back out of nowhere.Įven deleting the C:\Program Files (x86)\Steam\steamapps\workshop\appworkshop_304930.acf file doesn't fix it.
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